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	<title>Erin Hoffman</title>
	<link>http://207.45.180.182/philomathgames.com/wordpress</link>
	<description>Game Designer &#38; Author</description>
	<lastBuildDate>Fri, 12 Mar 2010 19:36:30 +0000</lastBuildDate>
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		<title>&#8220;Darkest Amber&#8221; nominated for Hugo by John Klima</title>
		<description><![CDATA[Hi all -- updating via phone from SFO and about to hop on a plane, but this is time sensitive so I'm squeezing in a post.I got an alert yesterday that John Klima at Electric Velocipede has been kind enough to nominate "Darkest Amber" for the Hugo award for best short story. The least I [...]]]></description>
		<link>http://zhai.livejournal.com/339163.html</link>
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		<title>Catching up (in lieu of better titles)</title>
		<description><![CDATA[Despite all blogular evidence to the contrary, I am merely buried, not dead -- and nearly emerged. Since last we met, there was Thanksgiving (driving to San Diego), Christmas (see "Thanksgiving"), my father's 70th birthday (flying to San Diego), three Escapist articles, a month-long still-in-action sinus infection ("chronic sinusitis") with accompanying horse-pill-sized antibiotics, a game [...]]]></description>
		<link>http://zhai.livejournal.com/338694.html</link>
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		<title>An attempt at a quick post: user-generated content and game developers</title>
		<description><![CDATA[I frequently have game-related things I want to post about here (and writing-related things, and science fiction-related things, and...), but rarely feel like I have the time to post thoughtfully, so this is an experiment in writing something off the top of my head just as it occurs to me.The concept of "user-generated content" has [...]]]></description>
		<link>http://zhai.livejournal.com/338579.html</link>
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		<title>&#8220;Why Your Game Idea Sucks&#8221;, an interview, and other publishing updates</title>
		<description><![CDATA[Hallo again all -- I am still behind on comment replies to the Mac Attack!, but am on a plane again tomorrow so wanted to post this quickly."Why Your Game Idea Sucks", a short-order article I wrote for the Escapist a couple of weeks ago, popped up in my google alerts yesterday. By the time [...]]]></description>
		<link>http://zhai.livejournal.com/338052.html</link>
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		<title>Life, addictive game mechanics, and the truth hiding in Bejeweled</title>
		<description><![CDATA[One of the occupational hazards of being a game designer is an obligation to play up-and-coming games, both to stay ahead of where the market is moving and to dig for signs of the One True Game Design, aka universal mechanics that move people. Lately there's been a lot of buzz around Bejeweled Blitz, so [...]]]></description>
		<link>http://zhai.livejournal.com/337483.html</link>
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		<title>There is no hardcore</title>
		<description><![CDATA[Loving this statement from lead producer Dustin Browder on how they're polishing Starcraft II for accessibility.“For us, there really isn’t a sharp division between casual and hardcore (players),” Browder said. “A casual could become a hardcore, if only we let them. I know so many grandmothers that play World of Warcraft – what the heck [...]]]></description>
		<link>http://zhai.livejournal.com/336160.html</link>
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		<title>What EXACTLY do you want from the IGDA?</title>
		<description><![CDATA[Surfacing for a bit to talk about the IGDA, in as coherent a manner as I can -- mainly because I told Darius I would write this post, so now I'm stuck for it. And because I think this kind of thinking is the responsibility of IGDA members. I don't usually like doing this -- [...]]]></description>
		<link>http://zhai.livejournal.com/335764.html</link>
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		<title>Photos from Lake Quinault</title>
		<description><![CDATA[I have so much to catch up on it's crazy, but for now, a photo link:http://tinyurl.com/quinault2009jsridler and I went hiking around Lake Quinault last weekend. This past week I was up in Seattle for the always fantastic LOGIN Conference (aka the conference formerly known as ION formerly known as OGDC). More on that later if [...]]]></description>
		<link>http://zhai.livejournal.com/333933.html</link>
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		<title>Design will save the world</title>
		<description><![CDATA[Apologies for the successive shotgun posts, but have three ridiculously awesome links, first and last courtesy @pareidoliac:http://www.inhabitat.com/2008/08/20/green-living-technologies-green-walls-produce/http://www.inhabitat.com/2009/04/10/spring-greening-voting-extended-until-tuesday/http://www.inhabitat.com/2008/07/23/local-river-plant-aquarium-by-mathieu-lehanneur/http://www.backyardaquaponics.com/introduction.htmThe last two in general further ignite my recent interest in setting up a goldfish tank at home, and sway me firmly into freshwater (I'd been considering a seahorse tank). Will try a little herb garden with it and [...]]]></description>
		<link>http://zhai.livejournal.com/333546.html</link>
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		<title>Why I&#8217;m in New York City at a ridiculous hour</title>
		<description><![CDATA[Hi all. Quick update, since I realized I haven't mentioned this and it's kind of cool. Flew out to NYC on a redeye about eight hours ago, and am hanging around in the JFK JetBlue terminal taking wifi sustenance until a more reasonable hour to head out into the city. I have meetings tomorrow and [...]]]></description>
		<link>http://zhai.livejournal.com/333280.html</link>
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