I’ve just returned from Portland, where I met 250 (!) totally amazing young people who had built games at the Oregon Game Project Challenge. It was an extremely moving, exciting event, and I hope to be involved more in the future. Portland was feeling the love, and the same weekend a really fantastic 4.5 star review was published in the Portland Book Review:
Overall, this final installment ends the story exactly how it should: with bravery, passion and a few tears. This is a wonderful trilogy and sci-fi fans who haven’t yet read it are definitely missing out.
To celebrate, I am giving away a little wolf-colored Windstone griffin chick along with a signed copy of the book. There will be more giveaways as the summer goes on. Just comment here or share this post on facebook to be entered to win!
This year, Mac the Super Dachshund is emcee of the unboxing:
It’s been a phenomenal road that still manages to feel just a bit unreal even after all these years. I’ll have more thoughts on ending a trilogy another time, but for now, I am humbled, grateful, and once again knocked over by the tremendous production staff at Pyr and what they have made with my work.
Andovar has been with me a long time, in various shapes and sizes. The first incarnation of the world was born in 1995, and here we are eighteen years later with a completed trilogy that is itself just the beginning of a world of stories. In one of the many odd little coincidences that have popped up lately, Jeremy Soule, composer of Skyrim (as well as Oblivion, Neverwinter Nights and more), whose kickstarter I chipped into a couple of months ago, posted today about completing the first movement of a work that had been with him for eighteen years. The brevity of his description resonates; words are for once inadequate.
I am full of thankfulness for the world and for all of you.